Doomed to Die 3 - Sludge Knights
This is the third issue of an ongoing zine series, each focused on short, atmospheric material you can drop into your campaign.
The Knights Mendicant were wandering enforcers of Church law, sworn to poverty, obedience, and the fulfillment of neglected duties. They carried out their Charges without judging whether those commands were wise, merciful, or just.
Until they refused. Their armor sealed shut. Their bodies dissolved into black sludge. The Church erased them from its histories.
Overview
Sludge Knights is designed to be dropped into an existing campaign as a forgotten order, recurring threat, strange encounter, or piece of religious history best left forgotten.
Features
This issue includes:
The history, practices, and downfall of the Knights Mendicant, usable as a living faction before their fall
Three forms of Sludge Knight, along with rules for Burden and the supernatural signs of their presence
Tables for generating individual Knights, their backgrounds, attitudes, and methods of enforcement
Contextless Charges for creating Sludge Knights still pursuing duties that no longer have context
Relics of the order whose properties changed after the curse
Adventure hooks for using the Knights both before and after their fall
An example encounter showing how a Sludge Knight’s at first, inexplicable behavior can be investigated, understood, and resolved in multiple ways
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