I’ve set up this site—doomed.zone—to be the central place for all my OSR modules going forward. This is where you’ll be able to find everything I’ve made, all in one spot. While I’m using platforms Itch.io to distribute my work, I wanted a place that’s totally under my control, so you can always count on it being there, no matter what.
If Itch or other platforms change, go down, or become hard to access, you can always come to doomed.zone and find the latest versions of my modules, updates, or anything new I’m working on.
“Adrift upon the boundless Etheric Sea, the Celestial Bodies move in accord with the Cosmic Currents, which are borne forth by the breath of divine agents, stirring mighty winds. Each Celestial Orb is, in truth, a vessel containing a slumbering godling, much akin to an egg. The steady course of their ethereal drifting doth preserve the peace of these unborn divinities, holding them in gentle repose. Yet, should these sacred beings awaken and emerge in their full divinity, a Great Reckoning shall befall, and with it, our world wouldst be brought to ruination.”
excerpt from De Natura Caelestium: A Treatise on the Etheric Movements of the Heavenly Orbs by Anselm de Velstrum
Rumors swirl in the plazas and markets of Omere, the City of Temples, about the discovery of the Lost Tomb of Queen Rhawen. Tales of untold wealth and ancient secrets lure adventurers to seek their fortune within the tomb’s depths. But whispers of a sinister cult and wandering undead paint a darker picture.
Overview
The Ocaulin Cult has stumbled upon the tomb, seeking to awaken an abomination known as the Spawn of Ocaulin. They have kidnapped a merchant’s daughter, Mornea, to serve as the final sacrifice for the creature. Meanwhile, undead have escaped the tomb, plaguing nearby settlements. The PCs must navigate the dangers of the tomb, confront the cult, and prevent the Spawn of Ocaulin from being unleashed upon the world.